Master´s Degree in Designs, Development and Marketing of Videogames

2024/2025 · 120 credits

What you learn

The aim of this master's degree is to provide specialised and advanced training in video game development that will enable students to join the business world and meet the needs of the industry, focusing on the following points:

  • To train professionals capable of understanding and solving the problems derived from the industrial process of developing a video game from conceptualisation to its final commercialisation
  • To achieve highly qualified professionals with a desire for entrepreneurship who collaborate in the creation of a strong and competitive video game industry
  • To transmit the values necessary for teamwork within multidisciplinary groups

More information and examples of the projects carried out by the students can be found at mastervideojeugos.udc.gal

Complete study skills

Professional and academic career

The generic exit profile is for professionals capable of understanding and solving the problems derived from the industrial process of making a video game, from conceptualisation to final marketing, and who are able to work in a multidisciplinary environment.

Professional and academic career

The possible job profiles in the industry can be divided into different fields.

Production: Development management, production, etc.

Design: Game designer, level designer, interface designer, user experience designer, etc.

Technical: Game developer, Graphics programmer, AI programmer, Interface programmer, Physics programmer, etc.

Marketing: Marketing manager, product manager, UX and monetisation designer, Business intelligence and data analyst, Communication in SM, etc.

2D and 3D art: Conceptual artist, Technical Artist, Modeller, Texturiser, Animator, Rigger, etc.

Planning for teaching

This study has teaching guide
You can read it to learn more about the study. In the table below you can see the individual teaching guides for each subject.

Study structure

The masters are organized by modules. Click on a module for more information.

  Guide Type QTR. credits
Strategic Marketing of Video Games Compulsory 1st 6 ECTS
Brand Design and Development Compulsory 1st 6 ECTS
Video Game Operative Marketing Compulsory 1st 6 ECTS
Legal Aspects of Video Game Development Compulsory 1st 3 ECTS
Enterprise and Entrepreneurship Compulsory 2nd 3 ECTS
  Guide Type QTR. credits
Narrative Design Compulsory 1st 3 ECTS
Computer Graphics Fundamentals Compulsory 1st 3 ECTS
Video Game Design Workshop 1 Compulsory 1st 3 ECTS
Character Design Compulsory 2nd 3 ECTS
Gameplay Design Compulsory 2nd 3 ECTS
Environment Design Compulsory 2nd 3 ECTS
Level Design Compulsory 2nd 3 ECTS
Interface Design Compulsory 2nd 3 ECTS
Video Game Design Workshop II Compulsory 2nd 3 ECTS
  Guide Type QTR. credits
Level Develpment and Visual Programming Compulsory 1st 6 ECTS
Character Development I. Appearance Compulsory 1st 3 ECTS
Character Development II. Behaviour Compulsory 1st 6 ECTS
Interface Design and User Experience Compulsory 1st 3 ECTS
Video Game Development Workshop Compulsory 1st 3 ECTS
  Guide Type QTR. credits
Video Game Programming Optional 1st 6 ECTS
2D Video Games Optional 1st 3 ECTS
Video Game Performance and Optimization Optional 2nd 3 ECTS
Advanced Video Game Programming Optional 2nd 3 ECTS
Motion Capture Optional 2nd 3 ECTS
Development for Mobile Devices Optional 2nd 3 ECTS
Simulation Optional 2nd 6 ECTS
Artificial Intelligence Optional 2nd 3 ECTS
Serious Games Optional 2nd 3 ECTS
  Guide Type QTR. credits
Work Placement Compulsory 2nd 6 ECTS
  Guide Type QTR. credits
Master's Dissertation Compulsory 2nd 9 ECTS

 BOE with syllabus (PDF)

Teachers

The study is taught by the following teachers:

The masters are organized by modules. Click on a module for more information.

Student mobility

UDC holds student mobility agreements with universities and other third-level institutions across four continents. Students are offered several opportunities each year to apply to study abroad in one of these centres (for a single term or for a whole year), with the guarantee that all credits obtained will be duly recognised in their academic record upon their return.

For each round of applications, the University publishes the list of exchange options available to students and, where relevant, the specific conditions associated with each. Students may also apply to the University for funding for international work experience placements and internships.

Work experience placements are accredited in the student's academic record and the European diploma supplement. Students are free to decide in which host company or academic institution within the EHEA they wish to carry out their placement. To assist them in their search, the University has created an online noticeboard with jobs postings and other news.

Work-study placements in A Coruña are arranged by the International Relations Office (ORI) of the UDC in collaboration with the international relations coordinators in the student’s home university. The general entry criteria, rights and obligations of students, and admission and acceptance procedures for the programme, are regulated by the UDC Mobility Policy.