The aim of this master's degree is to provide specialised and advanced training in video game development that will enable students to join the business world and meet the needs of the industry, focusing on the following points:
More information and examples of the projects carried out by the students can be found at mastervideojeugos.udc.gal
The generic exit profile is for professionals capable of understanding and solving the problems derived from the industrial process of making a video game, from conceptualisation to final marketing, and who are able to work in a multidisciplinary environment.
The possible job profiles in the industry can be divided into different fields.
Production: Development management, production, etc.
Design: Game designer, level designer, interface designer, user experience designer, etc.
Technical: Game developer, Graphics programmer, AI programmer, Interface programmer, Physics programmer, etc.
Marketing: Marketing manager, product manager, UX and monetisation designer, Business intelligence and data analyst, Communication in SM, etc.
2D and 3D art: Conceptual artist, Technical Artist, Modeller, Texturiser, Animator, Rigger, etc.
This study has teaching guide
You can read it to learn more about the study. In the table below you can see the individual teaching guides for each subject.
The masters are organized by modules. Click on a module for more information.
Guide | Type | QTR. | credits | |
---|---|---|---|---|
Strategic Marketing of Video Games | Compulsory | 1st | 6 ECTS | |
Brand Design and Development | Compulsory | 1st | 6 ECTS | |
Video Game Operative Marketing | Compulsory | 1st | 6 ECTS | |
Legal Aspects of Video Game Development | Compulsory | 1st | 3 ECTS | |
Enterprise and Entrepreneurship | Compulsory | 2nd | 3 ECTS |
Guide | Type | QTR. | credits | |
---|---|---|---|---|
Narrative Design | Compulsory | 1st | 3 ECTS | |
Computer Graphics Fundamentals | Compulsory | 1st | 3 ECTS | |
Video Game Design Workshop 1 | Compulsory | 1st | 3 ECTS | |
Character Design | Compulsory | 2nd | 3 ECTS | |
Gameplay Design | Compulsory | 2nd | 3 ECTS | |
Environment Design | Compulsory | 2nd | 3 ECTS | |
Level Design | Compulsory | 2nd | 3 ECTS | |
Interface Design | Compulsory | 2nd | 3 ECTS | |
Video Game Design Workshop II | Compulsory | 2nd | 3 ECTS |
Guide | Type | QTR. | credits | |
---|---|---|---|---|
Level Develpment and Visual Programming | Compulsory | 1st | 6 ECTS | |
Character Development I. Appearance | Compulsory | 1st | 3 ECTS | |
Character Development II. Behaviour | Compulsory | 1st | 6 ECTS | |
Interface Design and User Experience | Compulsory | 1st | 3 ECTS | |
Video Game Development Workshop | Compulsory | 1st | 3 ECTS |
Guide | Type | QTR. | credits | |
---|---|---|---|---|
3D Modeling and Animation for Video Games I | Optional | 1st | 6 ECTS | |
Concept Art I. Characters | Optional | 1st | 3 ECTS | |
3D Modeling and Animation for Video Games II | Optional | 2nd | 6 ECTS | |
Concept Art II. Environments | Optional | 2nd | 6 ECTS | |
Character Modeling I. Geometry | Optional | 2nd | 3 ECTS | |
Character Modeling I. Materials | Optional | 2nd | 3 ECTS | |
Character Animation | Optional | 2nd | 6 ECTS |
Guide | Type | QTR. | credits | |
---|---|---|---|---|
Video Game Programming | Optional | 1st | 6 ECTS | |
2D Video Games | Optional | 1st | 3 ECTS | |
Video Game Performance and Optimization | Optional | 2nd | 3 ECTS | |
Advanced Video Game Programming | Optional | 2nd | 3 ECTS | |
Motion Capture | Optional | 2nd | 3 ECTS | |
Development for Mobile Devices | Optional | 2nd | 3 ECTS | |
Simulation | Optional | 2nd | 6 ECTS | |
Artificial Intelligence | Optional | 2nd | 3 ECTS | |
Serious Games | Optional | 2nd | 3 ECTS |
Guide | Type | QTR. | credits | |
---|---|---|---|---|
Work Placement | Compulsory | 2nd | 6 ECTS |
Guide | Type | QTR. | credits | |
---|---|---|---|---|
Master's Dissertation | Compulsory | 2nd | 9 ECTS |
The study is taught by the following teachers:
The masters are organized by modules. Click on a module for more information.
UDC holds student mobility agreements with universities and other third-level institutions across four continents. Students are offered several opportunities each year to apply to study abroad in one of these centres (for a single term or for a whole year), with the guarantee that all credits obtained will be duly recognised in their academic record upon their return.
For each round of applications, the University publishes the list of exchange options available to students and, where relevant, the specific conditions associated with each. Students may also apply to the University for funding for international work experience placements and internships.
Work experience placements are accredited in the student's academic record and the European diploma supplement. Students are free to decide in which host company or academic institution within the EHEA they wish to carry out their placement. To assist them in their search, the University has created an online noticeboard with jobs postings and other news.
Work-study placements in A Coruña are arranged by the International Relations Office (ORI) of the UDC in collaboration with the international relations coordinators in the student’s home university. The general entry criteria, rights and obligations of students, and admission and acceptance procedures for the programme, are regulated by the UDC Mobility Policy.