Master's Degree in Extended Reality

2026/2027

What you learn

  • You will learn how to manage content for integration into a final application.
  • You will learn how to interact with the production workflows that generate that content.
  • In addition, you will spend 25% of the total course time delving deeper into one of two distinct areas, of your choice:
  • Advanced XR Technician: Improve the performance of immersive systems using efficient algorithms and optimization techniques. Simulate and model reality.
  • XR Experience Designer: Integrate virtual spaces into existing production processes, consider user satisfaction, and create new solutions in various fields (design, production, maintenance, training...) and sectors (Industry 4.0, healthcare, education...).
  • Contribute to an interdisciplinary team with students from both specializations as you learn, putting your knowledge to good use.
  • The master’s program’s in-depth specialization and official status also open the door to pursuing a Ph.D.

Professional and academic career

  • Development of extended reality systems: ability to organize programming code efficiently, and scalable, integrating it with hardware devices that are available.
  • Design of extended reality experiences in manufacturing and logistics: ability to advise companies for the implementation of customized extended reality solutions tailored to your system of production. This allows for the improvement of processes and the reduction of costs, as well as providing added value in the experience of training or handling of equipment.
  • Design of extended reality experiences in the field of health and wellness:  ability to advise companies and organizations for the implementation of customized extended reality solutions with application to disease treatments, rehabilitation, diagnostics, active well-being, prevention, etc.
  • Extended reality systems optimisation consultancy: ability to analyse an existing system to detect problems and solve them, improving its performance.
  • Project Management and Production: ability to lead interdisciplinary teams following methodologies agile. The obtaining of a minimum viable prototype (MVPr) is always exposed, as an essential step towards a minimum viable product (MVP).
  • Design and implementation of digital twins: ability to contribute to the creation of virtual environments with models that allow the optimization of industrial processes, through the Monitoring of operation and the design of prototypes. Industry 4.0 and 5.0.
  • Technology consultant in educational, advertising or entertainment applications: ability to apply these technologies to promotions and sales of products, job trainers in industry, production of audiovisual products (films, video games,...), support for education, promotion and enjoyment of heritage, etc.
  • Disruptive Technologies Consultant: ability to apply technologies associated with Augmented Connected Workforce to complement and enhance employee capabilities. Web 4.0. Holistic view of the entire creation and application process of a multi-user virtual environment, including user experience, and innovation as core values.
  • Beginning of a research career: The depth with which the topics are covered makes it easy to integrate into a team of researchers for the development of a doctoral thesis.

Professional and academic career

  • Development of extended reality systems: ability to organize programming code efficiently, and scalable, integrating it with hardware devices that are available.
  • Design of extended reality experiences in manufacturing and logistics: ability to advise companies for the implementation of customized extended reality solutions tailored to your system of production. This allows for the improvement of processes and the reduction of costs, as well as providing added value in the experience of training or handling of equipment.
  • Design of extended reality experiences in the field of health and wellness:  ability to advise companies and organizations for the implementation of customized extended reality solutions with application to disease treatments, rehabilitation, diagnostics, active well-being, prevention, etc.
  • Extended reality systems optimisation consultancy: ability to analyse an existing system to detect problems and solve them, improving its performance.
  • Project Management and Production: ability to lead interdisciplinary teams following methodologies agile. The obtaining of a minimum viable prototype (MVPr) is always exposed, as an essential step towards a minimum viable product (MVP).
  • Design and implementation of digital twins: ability to contribute to the creation of virtual environments with models that allow the optimization of industrial processes, through the Monitoring of operation and the design of prototypes. Industry 4.0 and 5.0.
  • Technology consultant in educational, advertising or entertainment applications: ability to apply these technologies to promotions and sales of products, job trainers in industry, production of audiovisual products (films, video games,...), support for education, promotion and enjoyment of heritage, etc.
  • Disruptive Technologies Consultant: ability to apply technologies associated with Augmented Connected Workforce to complement and enhance employee capabilities. Web 4.0. Holistic view of the entire creation and application process of a multi-user virtual environment, including user experience, and innovation as core values.
  • Beginning of a research career: The depth with which the topics are covered makes it easy to integrate into a team of researchers for the development of a doctoral thesis.

Planning for teaching

During the first 2 semesters, 46.5 common and compulsory credits are taught, which are classified as:

  • Technological (27 ECTS): they deal with programming, image rendering, image analysis, real environment, user interaction, mobile Extended Reality and collaborative virtual environments.
  • Production (19.5 ECTS): focus on content production and workflows with multidisciplinary teams, in addition to reviewing the equipment that is available on the market.

In order to form the two different professional profiles provided by this master's degree, 2 specialities have been defined , and it is mandatory to choose one of them. Each speciality consists of 6 compulsory subjects, adding up to a total of 13.5 ECTS in the second quadriestre and 9 ECTS in the third semester.

  •  Advanced Extended Reality Technician: in-depth analysis of algorithms, programming and optimisation of the performance of the systems that implement virtual spaces.
  • Extended Realityxperience Designer: the integration of virtual spaces in the processes of existing production, in user satisfaction and in the creation of new solutions in various fields (design, production, maintenance, training...) and sectors (industry 4.0, health, education...).

The third semester, in addition to delving into the topics of the chosen specialty, is dedicated to two aspects:

  • Professional development (12 ECTS): It consists of a subject where issues related to the entrepreneurship, innovation and the management of a business project. By Another band, labor integration is promoted with mandatory internships in a company in the sector.
  • Master's Degree Final Project (9 ECTS): The carrying out of useful works for the companies and collaboration between students of the two specialties.

Study structure

The masters are organized by modules. Click on a module for more information.

  Guide Type QTR. credits
Fundamentals of Programming and Electronics Compulsory 1st 3 ECTS
XR Programming Compulsory 1st 6 ECTS
3D Modeling and Image Rendering Compulsory 1st 4.5 ECTS
User Interaction Compulsory 1st 3 ECTS
Content Production Compulsory 1st 3 ECTS
XR Project Production Compulsory 1st 4.5 ECTS
XR Systems Compulsory 1st 6 ECTS
Management, entrepreneurship and innovation Compulsory 1st 6 ECTS
External Internships Compulsory 1st 6 ECTS
Remote and Mobile XR Compulsory 2nd 4.5 ECTS
Group Project Compulsory 2nd 6 ECTS
Awareness of the environment Compulsory 2nd 3 ECTS
Sensorization of the environment Compulsory 2nd 3 ECTS
Masters Thesis Compulsory 2nd 9 ECTS
  Guide Type QTR. credits
Computer Vision Optional 1st 3 ECTS
Physics Simulation Optional 1st 3 ECTS
Advanced XR Programming Optional 2nd 4.5 ECTS
Advanced Image and Sound Rendering Optional 2nd 4.5 ECTS
Artificial Intelligence and Machine Learning Optional 2nd 4.5 ECTS
  Guide Type QTR. credits
Multimodal User Interaction Optional 1st 3 ECTS
Extended Reality Based on Video Projection Optional 1st 3 ECTS
Adaptation to Other Graphics Engines Optional 1st 3 ECTS
User Experience (UX) and Gamification Optional 2nd 4.5 ECTS
Industrial Applications Optional 2nd 4.5 ECTS
Systems Integration Optional 2nd 4.5 ECTS

Teachers

The study is taught by the following teachers:

The masters are organized by modules. Click on a module for more information.

Student mobility

UDC holds student mobility agreements with universities and other third-level institutions across four continents. Students are offered several opportunities each year to apply to study abroad in one of these centres (for a single term or for a whole year), with the guarantee that all credits obtained will be duly recognised in their academic record upon their return.

For each round of applications, the University publishes the list of exchange options available to students and, where relevant, the specific conditions associated with each. Students may also apply to the University for funding for international work experience placements and internships.

Work experience placements are accredited in the student's academic record and the European diploma supplement. Students are free to decide in which host company or academic institution within the EHEA they wish to carry out their placement. To assist them in their search, the University has created an online noticeboard with jobs postings and other news.

Work-study placements in A Coruña are arranged by the International Relations Office (ORI) of the UDC in collaboration with the international relations coordinators in the student’s home university. The general entry criteria, rights and obligations of students, and admission and acceptance procedures for the programme, are regulated by the UDC Mobility Policy.